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The Terraformer is the same basic design as the Colony ship but replaces some shield grids, armour and engines with specialist terraforming equipment that allow it terraform planets. The Terraformer is a vital part of any faction since it can help expand liveable systems and reverse the effects of mining, replenishing lost or low commodities as well as sometimes improving a planet type. With 7.5 ZWs and a slow speed, the ship does often need an escort however.

Availability: Civilian Guild

Tier: 3

Shield: 400 ZWs

Hull: 400 GPa

Power: 7.5 ZWs

Speed: 0.10 LY/m

FTL Range: 10 LYs

FTL Charge Time: 30 minutes

Maximum Fuel: 300.0 LYs

Hold: 5,000 Mgs

Customisable Rooms: 3

Bays: 1

Can Land: No

Ship Docking: No

Length: 770 m

Width: 304 m

Decks: 14

Cost: 1,000,000 credits

Skill Requirement: Mining Craft 10.

Crew Requirement: 4

Guild Requirement: None.

Passive Perk: Terraformer
The ship can perform terraforming on planets.

Mining Role

Mining role ships automatically double all mining yields.

Starter Cards

[REACTIVE] Seed Decoy: Nullifies turret attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Controlled Release: Modifies the following statistics instantly for [SELF]: Hull: +10 GPa. Defences: +1%.

[SPECIAL] Weaponised Seed: Fires a seed at an opposing ship with no shields causing increased molten saturation.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Terraformer Enhanced Terraformer


You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.