The Terraformer is the same basic design as the Colony ship but replaces some shield grids, armour and engines with specialist terraforming equipment that allow it terraform planets. The Terraformer is a vital part of any faction since it can help expand liveable systems and reverse the effects of mining, replenishing lost or low commodities as well as sometimes improving a planet type. With 7.5 ZWs and a slow speed, the ship does often need an escort however.
Availability: Civilian Guild
Tier: 3
Shield: 400 ZWs
Hull: 400 GPa
Power: 7.5 ZWs
Speed: 0.10 LY/m
FTL Range: 10 LYs
FTL Charge Time: 30 minutes
Maximum Fuel: 300.0 LYs
Hold: 5,000 Mgs
Customisable Rooms: 3
Bays: 1
Can Land: No
Ship Docking: No
Length: 770 m
Width: 304 m
Decks: 14
Cost: 1,000,000 credits
Skill Requirement: Mining Craft 10.
Crew Requirement: 4
Passive Perk: Terraformer
The ship can perform terraforming on planets.
Mining Role
Mining role ships automatically double all mining yields.
Starter Cards
[REACTIVE] Seed Decoy: Nullifies turret attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Controlled Release: Modifies the following statistics instantly for [SELF]: Hull: +10 GPa. Defences: +1%.
[SPECIAL] Weaponised Seed: Fires a seed at an opposing ship with no shields causing increased molten saturation.
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