The Trawler class of ship is a specialist in cargo recovery. Utilising practical recovery methods such as the use of a lobster claw, net catchers and robotic arms. Coupled with more modern recovery methods such as inertia beams and inertia wake pockets this compact ship is like a Swiss Army knife for recovering adrift cargo. All of this gives the ship a much higher chance of finding additional cargo whenever adrift cargo is recovered. This ship itself has a decent shield grid and hull rating for a mining ship topping out at 600 ZWs and 800 GPa respectively and a very viable range of 30 light years.
Availability: Civilian Guild
Tier: 4
Shield: 600 ZWs
Hull: 800 GPa
Power: 7.2 ZWs
Speed: 0.10 LY/m
FTL Range: 30 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 360.0 LYs
Hold: 800 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 412 m
Width: 135 m
Decks: 10
Cost: 250,000 credits
Skill Requirement: Mining Craft 20.
Crew Requirement: 1
Passive Perk: Trawler
Increases chance of finding additional cargo when recovering adrift cargo as well as a chance of increasing the quantity of equipment, ship and weapons parts recovered.
Mining Role
Mining role ships automatically double all mining yields.
Starter Cards
[REACTIVE] Sacrifice Nets: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Quick Trawl: Modifies the following statistics instantly for [SELF]: Hull: +2 GPa. Internal Systems: +1%. Engines: +1%. Light Drive: +1%. Defences: +1%. Speed: -10%.
[SPECIAL] Weaponised Trawling: Use trawling equipment to attempt to rip hull panels from opposing targets causing 10 GPa of hull damage to a random target.
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