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Trawler

A Trawler class ship has entered the sector. This long mining ship has a front section divided horizontally to the mid-point of the vessel, a practical design feature that looks a little like a lobster claw. With specialist net catchers, inertia beams, and robotic arms for separating cargo, this compact ship is like a Swiss Army knife for recovering adrift cargo.

Availability: Civilian Guild

Tier: 4

Shield: 600 ZWs

Hull: 800 GPa

Power: 7.2 ZWs

Speed: 0.10 LY/m

FTL Range: 30 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 360.0 LYs

Hold: 800 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 412 m

Width: 135 m

Decks: 10

Cost: 250,000 credits

Skill Requirement: Mining Craft 20.

Crew Requirement: 1

Passive Perk: Trawler
Increases chance of finding additional cargo when recovering adrift cargo as well as a chance of increasing the quantity of equipment, ship and weapons parts recovered.

Mining Role

Mining role ships automatically double all mining yields.

Starter Cards

[REACTIVE] Sacrifice Nets: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Quick Trawl: Modifies the following statistics instantly for [SELF]: Hull: +2 GPa. Internal Systems: +1%. Engines: +1%. Light Drive: +1%. Defences: +1%. Speed: -10%.

[SPECIAL] Weaponised Trawling: Use trawling equipment to attempt to rip hull panels from opposing targets causing 10 GPa of hull damage to a random target.

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