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Worker

The Worker class of ship is the first ship available for construction purposes, making it a cornerstone for any faction especially when starting out. It serves the role of allowing construction and deconstruction of faction structures as well as being able to salvage ship wrecks for parts. With its focus on engineering duties it has little in terms of shielding, instead providing a reasonable 3.8 ZWs of power for equipment. The ship is also very slow with a speed of 0.10 LYs/m and with a short jump range of 5 LYs is best used from a base of operations. For its price, however, the Worker is the cheapest way for a faction to begin building their empire.

Availability: Civilian Guild

Tier: 4

Shield: 100 ZWs

Hull: 300 GPa

Power: 3.8 ZWs

Speed: 0.10 LY/m

FTL Range: 5 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 250.0 LYs

Hold: 150 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 157 m

Width: 124 m

Decks: 3

Cost: 18,000 credits

Skill Requirement: Construction Craft 1.

Crew Requirement: 1

Passive Perk: Engineering
Allows the ship to build structures, deconstruct wreckages and other debris to recover parts. This perk also allows the ship to dismantle faction owned structures recovering the components used to build them and repair structures.

Construction Role

Construction role ships increase the hull of all friendlies that join in progress combat by 10%.

Starter Cards

[DEFENCE] Self Repair: Modifies the following statistics instantly for [SELF]: Hull: +5 GPa.

[SPECIAL] Mass Assembly: Repair all friendly ship hulls by 5 GPa.

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