Each different body type in TextSpaced provides different opportunities and often different effects during spatial comabt and hunting. Understanding the body type provides a key tactical advantage. Please note, this list does not include bodies that are considered spoilers.
Any planet that you can build ground structures on, you can found a settlement that will eventually grow into a colony and ultimately its own civilisation.

An artificial disc built around a yellow star.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Native ships are harder to hit.
Underwater Charting: No
Commodity Abundance: Normal.

A dense asteroid field.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Missiles and torpedoes have a higher chance of missing.
Underwater Charting: No
Commodity Abundance: Normal.

A planet with very little resources.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Scarce.

Two stars in a constant Ballet.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random shock damage to ships with shields offline.
Underwater Charting: No
Commodity Abundance: Above Normal.

A massive and utterly destructive Black Hole.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: All port based weapons will miss.
Underwater Charting: No
Commodity Abundance: Normal.

A bright blue star with high energy.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Above Normal.

A brown star barely alive.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Scarce.

A planet comprised of liquid chemicals.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Torpedoes are more likely to hit.
Underwater Charting: No
Commodity Abundance: Normal.

A planet with a collapsing mantle.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random molten saturation to a random alien ship once per turn if its shields are online.
Underwater Charting: No
Commodity Abundance: Scarce.

A giant and fast moving comet.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Above Normal.

A field of dark matter asteroids.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: All weapons have increased chance of missing and all ships are slowed.
Underwater Charting: No
Commodity Abundance: Normal.

A lifeless and harsh planet.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Crew of alien ships are more likely to die in combat upon ship destruction.
Underwater Charting: No
Commodity Abundance: Very Low.

A desolate planet with little to no features.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Scarce.

A destroyed planet forming a debris field.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: All attacks have a higher chance of missing.
Underwater Charting: No
Commodity Abundance: Scarce.

A planet comprised of dust and not much else.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Engine damage to alien atmospheric ships is increased.
Underwater Charting: No
Commodity Abundance: Scarce.

A planet falling apart.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random shock damage to alien ships once per turn.
Underwater Charting: No
Commodity Abundance: Scarce.

A star close to extinction.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Scarce.

An uninhabitable planet resonating energy.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random energy spikes damage the shields of a alien ships once per turn.
Underwater Charting: No
Commodity Abundance: Normal.

A planet with a core erupting into space.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random molten saturation to a random alien atmospheric ship.
Underwater Charting: No
Commodity Abundance: Normal.

A light nebula covering a large distance.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Cannon attacks have a lower chance of missing.
Underwater Charting: No
Commodity Abundance: Scarce.

The singularity core of a galaxy.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: None.

A beautiful garden world.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Native ships capable of atmospheric flight have a 10% damage reduction.
Underwater Charting: Yes
Commodity Abundance: Normal.

A vicious gaseous planet.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Cargo as a result of destruction is also destroyed.
Underwater Charting: No
Commodity Abundance: Normal.

A giant planet that dwarfs all others.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Atmospheric ships are more difficult to hit.
Underwater Charting: No
Commodity Abundance: Above Normal.

A dense fracturing Gravity Well.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Missiles and torpedoes always miss.
Underwater Charting: No
Commodity Abundance: Normal.

A mountainous and icy planet.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Molten saturation of atmospheric ship is nullified.
Underwater Charting: No
Commodity Abundance: Low.

A planet being scorched by its Sun.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Atmospheric ships are easier to hit.
Underwater Charting: No
Commodity Abundance: Normal.

A lava soaked world.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Random molten saturation to any alien atmospheric ships.
Underwater Charting: No
Commodity Abundance: Normal.

A planet with luminescent lakes and seas.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Cloaking turn time is reduced to one turn.
Underwater Charting: Yes
Commodity Abundance: Normal.

A planet comprised of nothing but metal.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: All attacks have a higher chance of missing.
Underwater Charting: No
Commodity Abundance: Normal.

A small but incredibly powerful Neutron star.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Minor nuclear saturation is applied when any ships shields are down every turn.
Underwater Charting: No
Commodity Abundance: Very Low.

A new star forming.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random EM damage to a random ship once per turn.
Underwater Charting: No
Commodity Abundance: Normal.

A nebula brimming with organic matter.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Playing cloak cards has no effect.
Underwater Charting: No
Commodity Abundance: Normal.

A dangerous and erratic spatial anomaly.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Ships that lose their shields instantly have their hull reduce to zero.
Underwater Charting: No
Commodity Abundance: Normal.

A cluster of dwarf planets.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Speed of atmospheric ships is increased.
Underwater Charting: Yes
Commodity Abundance: Above Normal.

A small artificial universe.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: None.

A field rich in precious commodities.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Missiles and torpedoes are more likely to miss.
Underwater Charting: No
Commodity Abundance: Scarce.

A planet rich in precious commodities.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Underwater Charting: No
Commodity Abundance: Scarce.

A rapidly spinning Pulsar star.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Major nuclear saturation is randomly applied regardless of shields every turn.
Underwater Charting: No
Commodity Abundance: Normal.

A once garden planet tainted by radiation.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random atmospheric ships receive nuclear saturation if their shields are down.
Underwater Charting: No
Commodity Abundance: Normal.

A hostile nebula born of radiation.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random nuclear saturation to any ship with its shields down.
Underwater Charting: No
Commodity Abundance: Normal.

A powerful and vibrant star.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random solar flares that damage a random number of ships and structures.
Underwater Charting: No
Commodity Abundance: Normal.

A planet under the effects of resonating shock waves.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Random shock damage to a random alien ship once per turn.
Underwater Charting: Yes
Commodity Abundance: Normal.

A planet comprised mostly of rock.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Missiles and torpedoes are less likely to hit atmospheric ships.
Underwater Charting: No
Commodity Abundance: Low.

A planet composed of solid gas.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Missiles inflict more damage to all targets.
Underwater Charting: No
Commodity Abundance: Normal.

A stable Spatial Filament
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Random shield recharging to a random ship once per turn.
Underwater Charting: No
Commodity Abundance: Normal.

A fast orbiting planet with faster orbiting asteroids.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Speed of all ships is increased.
Underwater Charting: No
Commodity Abundance: Normal.

A stable wormhole allowing passage.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Retreat cards cannot be removed from any deck or hand.
Underwater Charting: No
Commodity Abundance: Normal.

A planet with storms so fierce they scar the planet.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random arc saturation to alien atmospheric ships.
Underwater Charting: No
Commodity Abundance: Low.

A tropical planet with a large set of rings.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Torpedoes have a higher chance of missing.
Underwater Charting: Yes
Commodity Abundance: Normal.

A chaotic and unpredictable wormhole.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: SOS cards are nullified.
Underwater Charting: No
Commodity Abundance: Normal.

A planet comprised mostly of Water.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Ships capable of aquatic flight are harder to hit.
Underwater Charting: Yes
Commodity Abundance: Normal.

A White Hole expelling matter.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Random kinetic damage to a random alien ships.
Underwater Charting: No
Commodity Abundance: Normal.

A bright yellow star with moderate energy.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Trivial nuclear saturation is applied when any ships shields are down every turn.
Underwater Charting: No
Commodity Abundance: Normal.