TextSpaced: An infinite and shared text-based universe.

Sectors

Each different sector type in TextSpaced provides different opportunities and often different effects during combat. Understanding the sector type provides a key tactical advantage. Please note, this list does not include sectors that are considered spoilers.

Alderson Disc

Alderson Disc

An artificial disc built around a yellow star.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Native ships are harder to hit.
Commodity Abundance: Normal.

Asteroid Field

Asteroid Field

A dense asteroid field.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Missiles and torpedoes have a higher chance of missing.
Commodity Abundance: Normal.

Barren Planet

Barren Planet

A planet with very little resources.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: Scarce.

Binary Star

Binary Star

Two stars in a constant Ballet.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random shock damage to ships with shields offline.
Commodity Abundance: None.

Black Hole

Black Hole

A massive and utterly destructive Black Hole.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Missiles, torpedoes and turrets always miss.
Commodity Abundance: None.

Blue Star

Blue Star

A bright blue star with low energy.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: None.

Brown Star

Brown Star

A brown star barely alive.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: None.

Chemical Planet

Chemical Planet

A planet comprised of liquid chemicals.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Torpedoes are more likely to hit.
Commodity Abundance: Normal.

Collapsing Planet

Collapsing Planet

A planet with a collapsing mantle.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random molten saturation to a random alien ship once per turn if its shields are online.
Commodity Abundance: Scarce.

Dark Matter Field

Dark Matter Field

A field of dark matter asteroids.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: All weapons have increased chance of missing and all ships are slowed.
Commodity Abundance: Normal.

Desert Planet

Desert Planet

A lifeless and harsh planet.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Crew of alien ships are more likely to die in combat upon ship destruction.
Commodity Abundance: Very Low.

Desolate Planet

Desolate Planet

A desolate planet with little to no features.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: Scarce.

Destroyed Planet

Destroyed Planet

A destroyed planet forming a debris field.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: All attacks have a higher chance of missing.
Commodity Abundance: Scarce.

Dust Planet

Dust Planet

A planet comprised of dust and not much else.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Engine damage to alien atmospheric ships is increased.
Commodity Abundance: Scarce.

Dying Planet

Dying Planet

A planet falling apart.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random shock damage to alien ships once per turn.
Commodity Abundance: Scarce.

Dying Star

Dying Star

A star close to extinction.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: None.

Energy Planet

Energy Planet

An uninhabitable planet resonating energy.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random energy spikes damage the shields of a alien ships once per turn.
Commodity Abundance: Normal.

Erupting Planet

Erupting Planet

A planet with a core erupting into space.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random molten saturation to a random alien atmospheric ship.
Commodity Abundance: Normal.

Expansive Nebula

Expansive Nebula

A light nebula covering a large distance.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Cannon attacks have a lower chance of missing.
Commodity Abundance: Scarce.

Galactic Core

Galactic Core

The singularity core of a galaxy.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: No Effect
Commodity Abundance: None.

Garden World

Garden World

A beautiful garden world.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Native ships capable of atmospheric flight have a 10% damage reduction.
Commodity Abundance: Normal.

Gas Planet

Gas Planet

A vicious gaseous planet.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Cargo as a result of destruction is also destroyed.
Commodity Abundance: Normal.

Giant Planet

Giant Planet

A giant planet that dwarfs all others.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Atmospheric ships are more difficult to hit.
Commodity Abundance: Above Normal.

Gravity Well

Gravity Well

A dense fracturing Gravity Well.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Missiles and torpedoes always miss.
Commodity Abundance: Normal.

Ice Planet

Ice Planet

A mountainous and icy planet.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Molten saturation of atmospheric ship is nullified.
Commodity Abundance: Low.

Inferno Planet

Inferno Planet

A planet being scorched by its Sun.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Atmospheric ships are easier to hit.
Commodity Abundance: Normal.

Lava Planet

Lava Planet

A lava soaked world.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Random molten saturation to any alien atmospheric ships.
Commodity Abundance: Normal.

Luminescent Planet

Luminescent Planet

A planet with luminescent lakes and seas.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Cloaking turn time is reduced to one turn.
Commodity Abundance: Normal.

Metallic Planet

Metallic Planet

A planet comprised of nothing but metal.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: All attacks have a higher chance of missing.
Commodity Abundance: Normal.

Neutron Star

Neutron Star

A small but incredibly powerful Neutron star.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Minor nuclear saturation is applied when any ships shields are down every turn.
Commodity Abundance: None.

New Star

New Star

A star forming in it's early stages
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random EM damage to a random ship once per turn.
Commodity Abundance: None.

Organic Nebula

Organic Nebula

A nebula brimming with organic matter.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Playing cloak cards has no effect.
Commodity Abundance: Normal.

Particle Fountain

Particle Fountain

A dangerous and erratic spatial anomaly.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Ships that lose their shields are instantly destroyed.
Commodity Abundance: None.

Planetary Cluster

Planetary Cluster

A cluster of dwarf planets.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Speed of atmospheric ships is increased.
Commodity Abundance: Above Normal.

Pocket Universe

Pocket Universe

A small artificial universe.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: None.

Precious Field

Precious Field

A field rich in precious commodities.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Missiles and torpedoes are more likely to miss.
Commodity Abundance: Scarce.

Precious Planet

Precious Planet

A planet rich in precious commodities.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: No Effect
Commodity Abundance: Scarce.

Pulsar Star

Pulsar Star

A rapidly spinning Pulsar star.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Major nuclear saturation is randomly applied regardless of shields every turn.
Commodity Abundance: None.

Radiated Planet

Radiated Planet

A once garden planet tainted by radiation.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random atmospheric ships receive nuclear saturation if their shields are down.
Commodity Abundance: Normal.

Radiogenic Nebula

Radiogenic Nebula

A hostile nebula born of radiation.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random nuclear saturation to any ship with its shields down.
Commodity Abundance: Normal.

Red Star

Red Star

A powerful and vibrant star.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random solar flares that damage a random number of ships and structures.
Commodity Abundance: None.

Resonant Planet

Resonant Planet

A planet under the effects of resonating shock waves.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Random shock damage to a random alien ship once per turn.
Commodity Abundance: Normal.

Rock Planet

Rock Planet

A planet comprised mostly of rock.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Missiles and torpedoes are less likely to hit atmospheric ships.
Commodity Abundance: Low.

Solid Gas Giant

Solid Gas Giant

A planet composed of solid gas.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Missiles inflict more damage to all targets.
Commodity Abundance: Normal.

Spatial Filament

Spatial Filament

A stable Spatial Filament
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Random shield recharging to a random ship once per turn.
Commodity Abundance: Normal.

Speed Planet

Speed Planet

A fast orbiting planet with faster orbiting asteroids.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Speed of all ships is increased.
Commodity Abundance: Normal.

Stable Wormhole

Stable Wormhole

A stable wormhole allowing passage.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Retreat cards cannot be removed from any deck or hand.
Commodity Abundance: Normal.

Storm Planet

Storm Planet

A planet with storms so fierce they scar the planet.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Random arc saturation to alien atmospheric ships.
Commodity Abundance: Low.

Tropical Planet

Tropical Planet

A tropical planet with a large set of rings.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Torpedoes have a higher chance of missing.
Commodity Abundance: Normal.

Unstable Wormhole

Unstable Wormhole

A chaotic and unpredictable wormhole.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: SOS cards are nullified.
Commodity Abundance: Normal.

Water Planet

Water Planet

A planet comprised mostly of Water.
Ground Structures: Yes.
Spatial Structures: Yes.
Combat Effect: Ships capable of aquatic flight are harder to hit.
Commodity Abundance: Normal.

White Hole

White Hole

A White Hole expelling matter.
Ground Structures: No.
Spatial Structures: No.
Combat Effect: Random kinetic damage to a random alien ships.
Commodity Abundance: Normal.

Yellow Star

Yellow Star

A bright yellow star with moderate energy.
Ground Structures: No.
Spatial Structures: Yes.
Combat Effect: Trivial nuclear saturation is applied when any ships shields are down every turn.
Commodity Abundance: None.

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