A faction founder or admiral can undertake research to gain access to one of the eighty following weapon lines. The research is quicker the more research centres a faction owns and once accessed any player in the faction can attempt to craft a weapon within the line. Weapon lines are split into four section of ten different weapons, the next section does not unlock until all weapons within the previous section have been crafted by a player in the faction.
Sort by:
Weapon Damage Type
Artillery Weapons
Name |
Damage Type | Avg. Shield |
Avg. Hull |
Avg. Reload |
Avg. Critical |
Perk |
Caduceus | Arc | 82.00 | 12.00 | 10.00 | 31.00 | Thunderstorm |
Doomsday | Molten | 57.45 | 176.15 | 8.50 | 20.75 | Erupt |
Gauss | Arc | 175.15 | 58.45 | 8.40 | 30.75 | Lightning Storm |
Genocide | Biogenic | 67.75 | 135.25 | 8.45 | 23.75 | Cull |
Horizon | Antimatter | 116.75 | 116.75 | 9.18 | 35.75 | Inversion |
Hypernova | Electromagnetic | 167.00 | 66.75 | 8.53 | 33.75 | Beacon |
Neptune | Arc | 105.18 | 58.45 | 8.58 | 30.75 | Thunderstorm |
Orbit | Nuclear | 67.75 | 150.75 | 8.60 | 21.75 | Saturate |
Polaris | Nuclear Electromagnetic Pulse | 102.50 | 131.25 | 8.53 | 19.75 | Resonate |
Rift | Kinetic | 100.50 | 133.25 | 8.30 | 44.75 | Punch |
Sapphire | Shock | 85.25 | 148.75 | 8.58 | 24.75 | Expiration |
Starfall | Biogenic | 67.75 | 107.75 | 8.18 | 32.75 | Mutation |
Missile Weapons
Name |
Damage Type | Avg. Shield |
Avg. Hull |
Avg. Reload |
Avg. Critical |
Perk |
Amp | Arc | 60.00 | 9.70 | 1.28 | 72.75 | Amplify |
Anubis | Biogenic | 2.00 | 9.00 | 3.00 | 41.00 | Bio Sewage |
Brunt | Kinetic | 27.75 | 42.25 | 1.25 | 85.75 | Flak |
Buteo | Shock | 2.00 | 5.00 | 3.00 | 18.00 | Punch |
Falcon | Electromagnetic | 3.00 | 3.00 | 4.00 | 21.00 | Beacon |
Fe'rya | Swarm | 66.00 | 33.00 | 1.00 | 84.00 | Gravity Sheer |
Infector | Nuclear | 13.45 | 45.18 | 1.23 | 81.75 | Nuclear Waste |
Lamda | Nuclear Electromagnetic Pulse | 29.75 | 40.25 | 1.25 | 82.75 | Spoof |
Lasso | Antimatter | 31.38 | 34.85 | 1.23 | 84.75 | Maroon |
Looper | Antimatter | 34.85 | 34.85 | 1.30 | 71.75 | Phase Homing |
Magma | Molten | 8.70 | 61.00 | 1.30 | 66.75 | Slight of Hand |
Meson | Electromagnetic | 57.35 | 12.45 | 1.28 | 68.75 | Recharge |
Miasma | Biogenic | 13.45 | 44.25 | 1.25 | 73.75 | Critical Reset |
Saturn | Electromagnetic | 57.35 | 12.45 | 1.25 | 69.75 | Resistance |
Tern | Electromagnetic | 5.00 | 1.00 | 1.00 | 100.00 | Critical Hit |
Trident | Electromagnetic | 2.00 | 1.00 | 3.00 | 37.00 | Staggered Firing |
Vectran | Shock | 21.55 | 48.15 | 1.30 | 73.75 | Jolt |
Wolfpack | Kinetic | 24.98 | 29.50 | 1.45 | 50.75 | Locked |
Torpedo Weapons
Name |
Damage Type | Avg. Shield |
Avg. Hull |
Avg. Reload |
Avg. Critical |
Perk |
Amberjack | Molten | 3.00 | 18.00 | 4.00 | 26.00 | Erupt |
Fragmentation | Kinetic | 34.75 | 37.75 | 1.80 | 75.75 | Scatter |
Gorgo | Shock | 6.15 | 10.65 | 1.90 | 11.88 | Disable |
Pirarucu | Antimatter | 12.00 | 12.00 | 4.00 | 5.00 | Lucky Reload |
Plague | Biogenic | 22.50 | 34.25 | 1.75 | 64.75 | Contamination |
Taipan | Electromagnetic | 6.25 | 2.38 | 2.00 | 20.75 | Disrupt Shields |
Trevally | Shock | 2.00 | 5.00 | 2.00 | 17.00 | Scalar |
Vector | Kinetic | 27.75 | 32.88 | 1.75 | 56.75 | Greater Effect |
Wake | Shock | 20.75 | 36.50 | 1.85 | 54.75 | Area |
Turret Weapons
Name |
Damage Type | Avg. Shield |
Avg. Hull |
Avg. Reload |
Avg. Critical |
Perk |
Bane | Biogenic | 6.88 | 23.13 | 1.10 | 38.75 | Feint |
Burst | Kinetic | 14.00 | 21.13 | 1.00 | 44.75 | Studied |
Corona | Antimatter | 17.75 | 17.75 | 1.03 | 47.75 | Flare |
Ember | Molten | 4.30 | 30.75 | 1.08 | 33.75 | Ember |
Farad | Arc | 29.75 | 5.30 | 1.05 | 24.75 | Coalesce |
Laplace | Nuclear | 6.88 | 25.75 | 1.03 | 41.75 | Conversion |
Muon | Electromagnetic | 29.25 | 5.88 | 1.03 | 49.75 | Sunrise |
Needle | Electromagnetic | 17.63 | 3.60 | 1.05 | 28.75 | Critical Hit |
Overbeam | Kinetic | 14.00 | 21.13 | 1.05 | 18.78 | Rainbow |
Scythe | Antimatter | 4.00 | 1.00 | 1.00 | 19.00 | Cyber Attack |
Snap | Kinetic | 8.48 | 12.75 | 1.20 | 1.15 | Advanced Weaponry |
Talos | Nuclear Electromagnetic Pulse | 16.00 | 19.13 | 1.08 | 40.75 | Berserker |
Venus | Electromagnetic | 14.75 | 5.88 | 1.03 | 24.75 | Syphon |
A faction founder or admiral can undertake research to gain access to one of the eight following equipment lines. The research is quicker the more research centres a faction owns and once accessed any player in the faction can attempt to craft a piece of equipment within the line.
Equipment Lines (8)
Afterburners
Afterburners increase sublight speed for both travel and combat.
Cloaking
Cloaking modules allow you to stay hidden for a given amount of time.
Fuel Scoops
Used to scoop raw materials from bodies and convert to fuel.
Hacking
Hacking modules allow you to hack into other factions treasuries to steal credits.
Hold Extenders
Hold Extenders increase the hold size of your ship.
Hull Enhancement
Hull Enhancements improve the hull rating of your ship in combat.
Mining Beams
Mining Beams are used to mine more commodities per cycle.
Overchargers
Overchargers increases your ships light drive recharge amount.
Shield Enhancement
Shield Enhancements improve the shield rating of your ship in combat.