TextSpaced: An infinite and shared text-based universe.

A faction founder or admiral can undertake research to gain access to one of the eighty following weapon lines. The research is quicker the more research centres a faction owns and once accessed any player in the faction can attempt to craft a weapon within the line. Weapon lines are split into four section of ten different weapons, the next section does not unlock until all weapons within the previous section have been crafted by a player in the faction.

Artillery Weapons

Name Damage Type Avg. Shield Avg. Hull Avg. Reload Avg. Critical Perk
DoomsdayMolten57.45176.158.5020.75Erupt
GaussArc175.1558.458.4030.75Lightning Storm
GenocideBiogenic67.75135.258.4523.75Cull
HorizonAntimatter116.75116.759.1835.75Inversion
HypernovaElectromagnetic167.0066.758.5333.75Beacon
NeptuneArc105.1858.458.5830.75Thunderstorm
OrbitNuclear67.75150.758.6021.75Saturate
PolarisNuclear Electromagnetic Pulse102.50131.258.5319.75Resonate
RiftKinetic100.50133.258.3044.75Punch
SapphireShock85.25148.758.5824.75Expiration
StarfallBiogenic67.75107.758.1832.75Mutation

Broadside Weapons

Name Damage Type Avg. Shield Avg. Hull Avg. Reload Avg. Critical Perk
BoneShock49.7592.756.4536.75Fear
CerberusShock15.1528.056.6029.75Linked Firing
DegenNuclear37.7594.756.5542.75Degerate
EntropyAntimatter71.2571.256.5854.75Lucky Reload
HazardBiogenic37.7567.256.3352.75Bio Saturate
KrakenArc77.9322.036.5831.75Thunderstorm
LightningArc111.1531.356.6035.75Lightning Storm
NavyNuclear Electromagnetic Pulse62.2580.756.4039.75Rapid Launch
ObsidianMolten30.35112.156.6332.75Breaker
SolarElectromagnetic106.2536.756.4046.75Solar Winds
TremorKinetic60.2582.756.4358.75Quake
VenomBiogenic37.7584.756.5053.75Officer Down

Cannon Weapons

Name Damage Type Avg. Shield Avg. Hull Avg. Reload Avg. Critical Perk
AugerElectromagnetic73.1319.002.7554.75Bypass
BindNuclear20.0064.502.4552.75Bind
BullpupNuclear Electromagnetic Pulse39.3852.752.3561.75Critical Increase
ChasmShock29.7562.502.4842.75Junky
ConquerKinetic37.3854.752.2867.75Dying Breath
CorruptionBiogenic20.0056.752.3052.75Stall
DualKinetic22.5032.882.6035.75Dual Shot
ForgeMolten14.3577.702.6038.75Misfire
GigaArc76.7015.352.5055.75Exponential
PrismArc69.0515.352.4857.75Arc Stack
RazorKinetic11.4311.132.7030.75Staggered Firing
ReverbShock20.8337.552.4832.75Suppression
ScalarAntimatter46.2546.252.4852.75Scalar
ShiftArc69.0515.352.4350.75Arc Bridge
VeilElectromagnetic65.8017.082.4070.75Force Cloak

Missile Weapons

Name Damage Type Avg. Shield Avg. Hull Avg. Reload Avg. Critical Perk
AmpArc60.009.701.2872.75Amplify
BruntKinetic27.7542.251.2585.75Flak
InfectorNuclear13.4545.181.2381.75Nuclear Waste
LamdaNuclear Electromagnetic Pulse29.7540.251.2582.75Spoof
LassoAntimatter31.3834.851.2384.75Maroon
LooperAntimatter34.8534.851.3071.75Phase Homing
MagmaMolten8.7061.001.3066.75Slight of Hand
MesonElectromagnetic57.3512.451.2868.75Recharge
MiasmaBiogenic13.4544.251.2573.75Critical Reset
SaturnElectromagnetic57.3512.451.2569.75Resistance
VectranShock21.5548.151.3073.75Jolt
WolfpackKinetic24.9829.501.4550.75Locked

Torpedo Weapons

Name Damage Type Avg. Shield Avg. Hull Avg. Reload Avg. Critical Perk
FragmentationKinetic34.7537.751.8075.75Scatter
GorgoShock6.1510.651.9011.88Disable
PlagueBiogenic22.5034.251.7564.75Contamination
TaipanElectromagnetic6.252.382.0020.75Disrupt Shields
VectorKinetic27.7532.881.7556.75Greater Effect
WakeShock20.7536.501.8554.75Area

Turret Weapons

Name Damage Type Avg. Shield Avg. Hull Avg. Reload Avg. Critical Perk
BaneBiogenic6.8823.131.1038.75Feint
BurstKinetic14.0021.131.0044.75Studied
CoronaAntimatter17.7517.751.0347.75Flare
EmberMolten4.3030.751.0833.75Ember
FaradArc29.755.301.0524.75Coalesce
LaplaceNuclear6.8825.751.0341.75Conversion
MuonElectromagnetic29.255.881.0349.75Sunrise
NeedleElectromagnetic17.633.601.0528.75Critical Hit
OverbeamKinetic14.0021.131.0518.78Rainbow
SnapKinetic8.4812.751.201.15Advanced Weaponry
TalosNuclear Electromagnetic Pulse16.0019.131.0840.75Bersker
VenusElectromagnetic14.755.881.0324.75Syphon

A faction founder or admiral can undertake research to gain access to one of the eight following equipment lines. The research is quicker the more research centres a faction owns and once accessed any player in the faction can attempt to craft a piece of equipment within the line.

Equipment Lines (8)

Afterburners

Afterburners increase sublight speed for both travel and combat.

Illegal: No.

Cloaking

Cloaking modules allow you to stay hidden for a given amount of time.

Illegal: Yes.

Hacking

Hacking modules allow you to hack into other factions treasuries to steal credits.

Illegal: Yes.

Hold Extenders

Hold Extenders increase the hold size of your ship.

Illegal: No.

Hull Enhancement

Hull Enhancements improve the hull rating of your ship in combat.

Illegal: No.

Mining Beams

Mining Beams are used to mine more commodities per cycle.

Illegal: No.

Overchargers

Overchargers increases your ships light drive recharge amount.

Illegal: No.

Shield Enhancement

Shield Enhancements improve the shield rating of your ship in combat.

Illegal: No.