The Outrider is a dedicated recon vessel fitted with scan pulse technology, allowing it to see undiscovered systems from a further distance. It's the perfect craft too stow for exploration of new areas as it has little defensive capabilities by itself. Its high speed means it can escape a lot of fire, but its short jump range won't get it far.
Availability: Carbon, Cromwell's Protectorate, N30N ELITE EMPIRE
Tier: 1
Shield: 300 ZWs
Hull: 200 GPa
Power: 2.7 ZWs
Speed: 0.30 LY/m
FTL Range: 4 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 250.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 137 m
Width: 139 m
Decks: 2
Cost: 50,000 credits
Skill Requirement: Recon Craft 31.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Lancer
When on the attacking team, weapons can bypass shields of a target ship for the first turn.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Outrider Mk VI
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