The Outrider Mark VII is a specialised strike scout equipped with the Lancer system, allowing its weapons to bypass enemy shields for the first turn when on the attacking team. This makes it highly effective for opening engagements and coordinated assaults. While still lightly armoured and limited in jump range, its speed and precision make it a valuable asset in aggressive recon and flanking operations.
Availability: Carbon, The Killeney Imperium, N30N EMPIRE, Demarchists
Tier: 1
Shield: 300 ZWs
Hull: 200 GPa
Power: 2.8 ZWs
Speed: 0.30 LY/m
FTL Range: 5 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 260.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 136 m
Width: 139 m
Decks: 2
Cost: 50,681 credits
Skill Requirement: Recon Craft 32.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Lancer
When on the attacking team, weapons can bypass shields of a target ship for the first turn.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Outrider Mk VII
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