The Outrider is a dedicated recon vessel fitted with scan pulse technology, allowing it to see undiscovered systems from a further distance. It's the perfect craft too stow for exploration of new areas as it has little defensive capabilities by itself. Its high speed means it can escape a lot of fire, but its short jump range won't get it far.
Availability: Carbon, N30N EMPIRE, Demarchists
Tier: 1
Shield: 300 ZWs (200)
Hull: 200 GPa (900)
Power: 2.8 ZWs (18.9)
Speed: 0.30 LY/m (0.05)
FTL Range: 5 LYs (20)
FTL Charge Time: 1 minutes (10)
Maximum Fuel: 260.0 LYs (800.0)
Hold: 50 Mgs (4,000)
Customisable Rooms: 0 (3)
Bays: 0 (2)
Can Land: Yes (No)
Ship Docking: Yes (No)
Length: 136 m
Width: 139 m
Decks: 2
Cost: 50,681 credits (26,613,072)
Skill Requirement: Recon Craft 32 (Operations Craft 3).
Crew Requirement: 0 (4)
Guild Requirement: None (None).
Passive Perk: Lancer
When on the attacking team, weapons can bypass shields of a target ship for the first turn.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Outrider Mk VII
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