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Serpent Mk III

The Serpent Mk III allows for interactive charting on planets with deep seas and oceans, to collect rare and exotic consumables only found at these depths. The ship itself has a high hull rating for its size of 500 GPa and a high fuel rating of 2,500 lightyears. In combat, it can hide under oceans as a natural cloak.

Availability: Carbon

Tier: 3

Shield: 150 ZWs

Hull: 500 GPa

Power: 5.6 ZWs

Speed: 0.30 LY/m

FTL Range: 15 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 2,500.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 162 m

Width: 104 m

Decks: 4

Cost: 55,500 credits

Skill Requirement: Submariner 30.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Submariner
Ships with the submariner perk can safely gather underwater within the deepest oceans.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

[SPECIAL] Water Cloak: Allows the ship to hide deep under oceans and seas.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Serpent Mk III

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