The first dedicated ship refuelling vessel, the Marquess is a large ship with a massive 6,000 LYs fuel reserve. Being a trading ship, it can provide consumable and port trading as well as the ship refuel service to other captains at the same location.
Availability: Civilian Guild
Tier: 5
Shield: 500 ZWs
Hull: 600 GPa
Power: 11.0 ZWs
Speed: 0.20 LY/m
FTL Range: 20 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 6,000.0 LYs
Hold: 50 Mgs
Customisable Rooms: 4
Bays: 2
Can Land: No
Ship Docking: No
Length: 1,700 m
Width: 381 m
Decks: 20
Cost: 415,000 credits
Skill Requirement: Travelling Merchant 20.
Crew Requirement: 3
Guild Requirement: Merchant Guild.
Passive Perk: Trading
Ships with the trading perk can operate as travelling merchants selling ports they have acquired.
Trading Role
Trading role ships temporarily increase your trading modifier by 10%.
Starter Cards
[REACTIVE] Fuel Cloud: Nullifies any attacks of any damage type targeted at [SELF] 3 times for 1 turn.
[DEFENCE] Fuel Shunt: Modifies the following statistics instantly for [SELF]: Speed: +20%.
[SPECIAL] Fuel Screen: Creates a smoke screen that slows all opposing ships.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Marquess
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