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Marquess

The first dedicated ship refuelling vessel, the Marquess is a large ship with a massive 6,000 LYs fuel reserve. Being a trading ship, it can provide consumable and port trading as well as the ship refuel service to other captains at the same location.

Availability: Civilian Guild

Tier: 5

Shield: 500 ZWs

Hull: 600 GPa

Power: 11.0 ZWs

Speed: 0.20 LY/m

FTL Range: 20 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 6,000.0 LYs

Hold: 50 Mgs

Customisable Rooms: 4

Bays: 2

Can Land: No

Ship Docking: No

Length: 1,700 m

Width: 381 m

Decks: 20

Cost: 415,000 credits

Skill Requirement: Travelling Merchant 20.

Crew Requirement: 3

Guild Requirement: Merchant Guild.

Passive Perk: Trading
Ships with the trading perk can operate as travelling merchants selling ports they have acquired.

Trading Role

Trading role ships temporarily increase your trading modifier by 10%.

Starter Cards

[REACTIVE] Fuel Cloud: Nullifies any attacks of any damage type targeted at [SELF] 3 times for 1 turn.

[DEFENCE] Fuel Shunt: Modifies the following statistics instantly for [SELF]: Speed: +20%.

[SPECIAL] Fuel Screen: Creates a smoke screen that slows all opposing ships.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Marquess

Compare

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