The Serpent Mk V allows for interactive charting on planets with deep seas and oceans, to collect rare and exotic consumables only found at these depths. The ship itself has a high hull rating for its size of 500 GPa, a high fuel rating of 2,500 lightyears and a good amount of power at 6.2 zettawatts. In combat, it can hide under oceans as a natural cloak.
Availability: Demarchists
Tier: 3
Shield: 150 ZWs
Hull: 500 GPa
Power: 6.2 ZWs
Speed: 0.30 LY/m
FTL Range: 17 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 2,500.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 162 m
Width: 104 m
Decks: 4
Cost: 58,500 credits
Skill Requirement: Submariner 50.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Submariner
Ships with the submariner perk can safely gather underwater within the deepest oceans.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[SPECIAL] Water Cloak: Allows the ship to hide deep under oceans and seas.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Serpent Mk V
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