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Serpent Mk V

The Serpent Mk V allows for interactive charting on planets with deep seas and oceans, to collect rare and exotic consumables only found at these depths. The ship itself has a high hull rating for its size of 500 GPa, a high fuel rating of 2,500 lightyears and a good amount of power at 6.2 zettawatts. In combat, it can hide under oceans as a natural cloak.

Availability: Demarchists

Tier: 3

Shield: 150 ZWs

Hull: 500 GPa

Power: 6.2 ZWs

Speed: 0.30 LY/m

FTL Range: 17 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 2,500.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 162 m

Width: 104 m

Decks: 4

Cost: 58,500 credits

Skill Requirement: Submariner 50.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Submariner
Ships with the submariner perk can safely gather underwater within the deepest oceans.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

[SPECIAL] Water Cloak: Allows the ship to hide deep under oceans and seas.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Serpent Mk V

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