As a revision to the Capital, the generation two Capital pushes the governments prowess further with even higher defence ratings, extremely high power availability and the addition of more bays and customisable rooms. As an operations role ship, the Capital G2 is the centre of any fleet with the versatility to be tasked with multiple missions and deadly situations. It is clear why the government prefer the Capital over all other ships in general duty across the galaxy.
Availability: TransGov
Tier: 1
Shield: 5,000 ZWs
Hull: 5,000 GPa
Power: 59.8 ZWs
Speed: 0.04 LY/m
FTL Range: 35 LYs
FTL Charge Time: 30 minutes
Maximum Fuel: 1,050.0 LYs
Hold: 2,000 Mgs
Customisable Rooms: 10
Bays: 10
Can Land: Yes
Ship Docking: No
Length: 1,512 m
Width: 398 m
Decks: 30
Cost: 28,000,000 credits
Skill Requirement: Operations Craft 50.
Crew Requirement: 10
Guild Requirement: Signets.
Passive Perk: Operations
The operations perk provide buffs to all combat statistics of other faction ships and allows faction ships to enter combat with overcharged shields.
Operations Role
Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.
Starter Cards
[REACTIVE] Flak Screen: Nullifies torpedo attacks of any damage type targeted at [SELF] 10 times for 1 turn.
[DEFENCE] Operational Authority: Modifies the following statistics instantly for [FRIENDLY TEAM]: Critical Chance: +50%.
[SPECIAL] Foresight: Decrease the outgoing damage of a random target by 75%.
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