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Destroyer

The Destroyer is true to its name and has the same shielding as a Capital class ship, and ten times the armour of a Fighter. With large amounts of power reserves it can be one of the most well-armed ships available and with six docking bays, it's a ship to be feared. Unique engineering in its design also makes it immune to arc saturation, allowing it to remain in combat far longer.

Availability: Descendants

Tier: 5

Shield: 1,000 ZWs

Hull: 1,000 GPa

Power: 32.1 ZWs

Speed: 0.02 LY/m

FTL Range: 10 LYs

FTL Charge Time: 30 minutes

Maximum Fuel: 600.0 LYs

Hold: 500 Mgs

Customisable Rooms: 1

Bays: 6

Can Land: No

Ship Docking: No

Length: 1,106 m

Width: 339 m

Decks: 28

Cost: 1,000,000 credits

Skill Requirement: Attack Craft 60.

Crew Requirement: 6

Guild Requirement: None.

Passive Perk: Arc Immunity
Has a passive immunity to arc damage stacking.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Arc Disarm: Nullifies any attacks of arc damage type targeted at [SELF] 3 times for 1 turn.

[DEFENCE] Line Up: Modifies the following statistics instantly for [SELF]: Speed: -10%. Critical Chance: +5%.

[SPECIAL] Overload Firing: All weapons deal 10% more damage in one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Destroyer Enhanced Destroyer Destroyer G2

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