The generation two Engineer improves on the first generation Engineer with more power and expanded hold space with other attributes also seeing minor improvements. The Engineer is a strong construction ship with the power availability and hold size to handle any construction project.
Availability: Civilian Guild
Tier: 1
Shield: 600 ZWs
Hull: 2,000 GPa
Power: 34.2 ZWs
Speed: 0.12 LY/m
FTL Range: 20 LYs
FTL Charge Time: 30 minutes
Maximum Fuel: 825.0 LYs
Hold: 6,000 Mgs
Customisable Rooms: 4
Bays: 0
Can Land: No
Ship Docking: No
Length: 1,020 m
Width: 310 m
Decks: 24
Cost: 1,600,000 credits
Skill Requirement: Construction Craft 50.
Crew Requirement: 4
Guild Requirement: The Union.
Passive Perk: Engineering
Allows the ship to build structures, deconstruct wreckages and other debris to recover parts. This perk also allows the ship to dismantle faction owned structures recovering the components used to build them and repair structures.
Construction Role
Construction role ships increase the hull of all friendlies that join in progress combat by 10%.
Starter Cards
[REACTIVE] Reactive Frame: Nullifies any attacks of shock damage type targeted at [SELF] 10 times for 2 turns.
[DEFENCE] Repair Drones: Modifies the following statistics instantly for [SELF]: Hull: +40 GPa.
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