The Engineer class of ship is designed for construction purposes and is one of the few ships that can do this, making it a valuable asset for any faction. Although the ship is massive with a large hold, the bulk of its space is comprised of engineering equipment that allow it to build and deconstruct faction owned structures as well as salvage ship wrecks. The focus on engineering tasks does mean the Engineer is incredibly slow, both in terms of raw sublight speed and its ability to charge its light drive.
Availability: Civilian Guild
Tier: 4
Shield: 500 ZWs
Hull: 1,800 GPa
Power: 27.6 ZWs
Speed: 0.04 LY/m
FTL Range: 10 LYs
FTL Charge Time: 60 minutes
Maximum Fuel: 600.0 LYs
Hold: 5,000 Mgs
Customisable Rooms: 3
Bays: 0
Can Land: No
Ship Docking: No
Length: 932 m
Width: 360 m
Decks: 22
Cost: 200,000 credits
Skill Requirement: Construction Craft 30.
Crew Requirement: 2
Passive Perk: Engineering
Allows the ship to build structures, deconstruct wreckages and other debris to recover parts. This perk also allows the ship to dismantle faction owned structures recovering the components used to build them and repair structures.
Construction Role
Construction role ships increase the hull of all friendlies that join in progress combat by 10%.
Starter Cards
[REACTIVE] Reactive Frame: Nullifies any attacks of shock damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Repair Arms: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.
[SPECIAL] Mass Assembly: Repair all friendly ship hulls by 5 GPa.
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