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Engineer

The Engineer class of ship is designed for construction purposes and is one of the few ships that can do this, making it a valuable asset for any faction. Although the ship is massive with a large hold, the bulk of its space is comprised of engineering equipment that allow it to build and deconstruct faction owned structures as well as salvage ship wrecks. The focus on engineering tasks does mean the Engineer is incredibly slow, both in terms of raw sublight speed and its ability to charge its light drive.

Availability: Civilian Guild

Tier: 4

Shield: 500 ZWs

Hull: 1,800 GPa

Power: 27.6 ZWs

Speed: 0.04 LY/m

FTL Range: 10 LYs

FTL Charge Time: 60 minutes

Maximum Fuel: 600.0 LYs

Hold: 5,000 Mgs

Customisable Rooms: 3

Bays: 0

Can Land: No

Ship Docking: No

Length: 932 m

Width: 360 m

Decks: 22

Cost: 200,000 credits

Skill Requirement: Construction Craft 30.

Crew Requirement: 2

Passive Perk: Engineering
Allows the ship to build structures, deconstruct wreckages and other debris to recover parts. This perk also allows the ship to dismantle faction owned structures recovering the components used to build them and repair structures.

Construction Role

Construction role ships increase the hull of all friendlies that join in progress combat by 10%.

Starter Cards

[REACTIVE] Reactive Frame: Nullifies attacks of shock damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Repair Arms: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[SPECIAL] Mass Assembly: Repair all friendly ship hulls by 5 GPa.

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