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The Engineer class of ship is designed for construction and deconstruction purposes. Although the ship is massive with a large hold, the bulk of its space is comprised of engineering equipment that allows it to deconstruct faction owned structures to recover commodities, dismantle minefields as well as ferry massive amounts of commodities. With only two ports, however, it does need support.

Availability: Descendants, Civilian Guild, TransGov.

Variants: Enhanced Engineer, Javelin Engineer.

Shield: 200 ZWs

Hull: 500 GPa

Ports: 2

Auxiliary Weapons: 0

Speed: 50Mm/h

FTL Range: 100 LYs

FTL Charge Time: 60 minutes

Hold: 5,000 Mgs

Crew Quarters: 2

Customisable Rooms: 3

Bays: 0

Can Land: No

Ship Docking: No

Cost: 800,000 credits

Skill Requirement: Engineer 1.500 or above

Perk: Engineering
Allows the ship to deconstruct wreckages and other debris to recover commodities or parts with the right master skills. This perk also allows the ship to dismantle faction owned structures recovering some of the commodities used to build it and repair them as well as a hostile minefield. Finally, ships with the engineering perk can store the energy commodity without it discharging.