Named because of its construction being an amalgamate of different ship parts, the Farrago is a large eclectic ship manufactured by the Outlanders, from whatever they can find. Each one is slightly different but often features the teal colour as Outlander markings.
Availability: Outlanders
Tier: 4
Shield: 100 ZWs
Hull: 400 GPa
Power: 7.2 ZWs
Speed: 0.20 LY/m
FTL Range: 10 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 500.0 LYs
Hold: 3,000 Mgs
Customisable Rooms: 1
Bays: 0
Can Land: No
Ship Docking: No
Length: 1,595 m
Width: 502 m
Decks: 14
Cost: 65,250 credits
Skill Requirement: Sifting 5.
Crew Requirement: 2
Guild Requirement: None.
Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
[REACTIVE] Rudimentary Countermeasures: Nullifies missile attacks of any damage type targeted at [SELF] 1 time for 2 turns.
[REACTIVE] Makeshift Flak: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Repair Bots: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.
[SPECIAL] Shed Bulk: Prevent all missile and torpedo attacks against you for one turn.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Farrago
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