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Named because of its construction being an amalgamate of different ship parts, the Farrago is a large eclectic ship manufactured by the Outlanders, from whatever they can find. Each one is slightly different but often features the teal colour as Outlander markings.

Availability: Outlanders

Tier: 4

Shield: 100 ZWs

Hull: 400 GPa

Power: 7.2 ZWs

Speed: 0.20 LY/m

FTL Range: 10 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 500.0 LYs

Hold: 3,000 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: No

Ship Docking: No

Length: 1,595 m

Width: 502 m

Decks: 14

Cost: 65,250 credits

Skill Requirement: Sifting 5.

Crew Requirement: 2

Guild Requirement: None.

Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

[REACTIVE] Rudimentary Countermeasures: Nullifies missile attacks of any damage type targeted at [SELF] 1 time for 2 turns.

[REACTIVE] Makeshift Flak: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Repair Bots: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[SPECIAL] Shed Bulk: Prevent all missile and torpedo attacks against you for one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Farrago


You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.