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As a unique ship to Fleet Admirals, the Flagship is the largest most powerful ship to grace the stars. Featuring a staggering 16 ports it is essentially a single ship invasion force designed for extended and intense warfare. A 20,000 Zettawatt shield grid protects a 10,000 GPa rated hull making the Flagship more durable than many structures. To combat small strike craft, the Flagship features two fighter bays fitted with high-velocity launch rails, able to quickly launch supporting fighters during combat and 12 bays to carry other friendlies. The only disadvanage the Flagship has is a slow recharge time and limited jump range due to its size. But in short, the Flagship is true to its name and will often be seen leading the destruction of entire civilisations.

Availability: TransGov.

Shield: 20,000 ZWs

Hull: 10,000 GPa

Ports: 16

Auxiliary Weapons: 0

Speed: 25Mm/h

FTL Range: 50 LYs

FTL Charge Time: 60 minutes

Hold: 2,000 Mgs

Crew Quarters: 35

Customisable Rooms: 4

Bays: 12

Can Land: No

Ship Docking: No

Cost: 100,000,000 credits

Skill Requirement: Fleet Admiral 0.001 or above

Perk: Fighter Bays
Ships with this perk have integral bays which launch fighters to aid in battle.