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Freedom

Like all ships used by the Jingoist, the Freedom is a small vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. It has a catamaran type design featuring three decreasingly smaller liveable sections joined by unliveable sections that contain repair droids and replacement parts. As a defence vessel the Freedom's main role is to persistently survive in combat to relay information about the battle while obstructing ships from retreating.

Availability: Jingoist

Tier: 1

Shield: 0 ZWs

Hull: 5,000 GPa

Power: 0.8 ZWs

Speed: 0.30 LY/m

FTL Range: 5 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 150.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 328 m

Width: 296 m

Decks: 5

Cost: 2,950,000 credits

Skill Requirement: Jingoist Proficiency 80.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.

[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Freedom

Compare

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