Like all ships used by the Jingoist, the Freedom is a small vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. It has a catamaran type design featuring three decreasingly smaller liveable sections joined by unliveable sections that contain repair droids and replacement parts. As a defence vessel the Freedom's main role is to persistently survive in combat to relay information about the battle while obstructing ships from retreating.
Availability: Jingoist
Tier: 1
Shield: 0 ZWs
Hull: 5,000 GPa
Power: 0.8 ZWs
Speed: 0.30 LY/m
FTL Range: 5 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 150.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 328 m
Width: 296 m
Decks: 5
Cost: 2,950,000 credits
Skill Requirement: Jingoist Proficiency 80.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Freedom
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