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Different to the tanker, the Freighter features less hold space in exchange for more powerful engines allowing it to jump up to 20 LYs in a single bound with an impressive 2 minute recharge rate and faster sublight engines. This makes the Freighter ideal for quick roundtrips of cargo.

Availability: Civilian Guild

Tier: 3

Shield: 300 ZWs

Hull: 400 GPa

Power: 2.2 ZWs

Speed: 0.20 LY/m

FTL Range: 20 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 210.0 LYs

Hold: 4,000 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 915 m

Width: 168 m

Decks: 10

Cost: 150,000 credits

Skill Requirement: Logistics Craft 1.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.

Logistics Role

Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.

Starter Cards

[REACTIVE] Eject Slots: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.

[DEFENCE] Shed Load: Modifies the following statistics instantly for [SELF]: Speed: +1%.

[SPECIAL] Cargo Scatter: Prevent all missile and torpedo attacks against you for one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Freighter Enhanced Freighter


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