The Guardian class of ship is a colonial operation craft designed to transport colonists between colonies. To achieve this is features mass biostasis pods as its perk and a large jump range of 20 LYs.
Availability: Ambleside
Tier: 4
Shield: 800 ZWs
Hull: 800 GPa
Power: 13.2 ZWs
Speed: 0.20 LY/m
FTL Range: 20 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 470.0 LYs
Hold: 200 Mgs
Customisable Rooms: 1
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 638 m
Width: 142 m
Decks: 8
Cost: 130,000 credits
Skill Requirement: Operations Craft 8.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Mass Biostasis
The ship features mass biostasis allowing for colonists to be placed in stasis for long journeys and awoken in a new colony.
Operations Role
Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Guardian Mk IV
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