The Heavy Gunboat is a unique vessel, as it features the Matryoshka perk. The Heavy Gunboat itself is built around a standard Gunboat so that when destroyed, combat can be resumed in this base model. This by itself makes the Heavy Gunboat an exceptional foe, but when the massive 22.8 ZW power output is considered it makes the ship even more fearsome.
Availability: Descendants
Tier: 4
Shield: 1,000 ZWs
Hull: 2,500 GPa
Power: 22.8 ZWs
Speed: 0.20 LY/m
FTL Range: 15 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 80.0 LYs
Hold: 100 Mgs
Customisable Rooms: 2
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 657 m
Width: 312 m
Decks: 9
Cost: 650,000 credits
Skill Requirement: Attack Craft 80.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Matryoshka
Ships featuring the Matryoshka perk are built around smaller ships. When the main ship is destroyed in combat, the smaller ship can be used by the captain to continue the fight.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Muzzle Flash: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.
[DEFENCE] Safety Bypass: Modifies the following statistics instantly for [SELF]: Outgoing Damage: +5%. Critical Chance: +5%.
[SPECIAL] Rechamber: Reloads a random weapon instantly.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Heavy Gunboat
Compare
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