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Leister

Effectively the capital ship of Family Drakan, the Leister features a very high 3,000 ZWs shield grid 2,000 GPa hull rating and has a very impressive 27.9 ZWs of power at its disposal. With an integrated particle beam weapon, the most advanced countermeasures of any ship and its marksman perk the Leister is always at the front of any invasion fleet.

Availability: Family Drakan

Tier: 6

Shield: 5,000 ZWs

Hull: 3,000 GPa

Power: 27.9 ZWs

Speed: 0.25 LY/m

FTL Range: 10 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 140.0 LYs

Hold: 200 Mgs

Customisable Rooms: 1

Bays: 2

Can Land: No

Ship Docking: No

Length: 1,245 m

Width: 320 m

Decks: 6

Cost: 958,000 credits

Skill Requirement: Operations Craft 20.

Crew Requirement: 4

Guild Requirement: None.

Passive Perk: Marksman
All weapons equipped have a higher chance of critical hit.

Operations Role

Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.

Starter Cards

[REACTIVE] Quantum Countermeasures: Nullifies any attacks of any damage type targeted at [SELF] 1 time for 7 turns.

[DEFENCE] Marked Target: Modifies the following statistics instantly for [ENEMY]: Incoming Damage: +25%.

[SPECIAL] Prototype: Fires a powerful particle cannon of random statistics.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Leister Legendary Leister

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