The Minelayer is a specialist defence craft manufacturer by the Civilian Guild for those that have skill as a mine specialist. Based on your own skill level, while commanding the craft mines will be regally built and placed in the hold, with the mines increasing in rarity as your skill climbs. The ship itself is fast and nimble with a sublight speed of 0.2 LYs/m and a FTL jump range of 12 lightyears. It has low defensive capabilities and power generation so will need support.
Availability: Civilian Guild
Tier: 3
Shield: 300 ZWs
Hull: 400 GPa
Power: 4.5 ZWs
Speed: 0.20 LY/m
FTL Range: 12 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 340.0 LYs
Hold: 300 Mgs
Customisable Rooms: 1
Bays: 0
Can Land: No
Ship Docking: No
Length: 271 m
Width: 58 m
Decks: 10
Cost: 65,000 credits
Skill Requirement: Mine Specialist 1.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Mine Fabrication
The ship will automatically fabricate mines over time, which are added to the hold.
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
[REACTIVE] Spin Out: Nullifies any attacks of any damage type targeted at [SELF] 3 times for 3 turns.
[DEFENCE] Fabricate Systems: Modifies the following statistics for a total of 1 turn for [SELF]: Hull: +2 GPa. Internal Systems: +1%. Engines: +1%. Light Drive: +1%. Defences: +1%. Speed: -10%.
[SPECIAL] Fabricate Slug: Reloads a random weapon instantly.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Minelayer
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