A small ship designed by Family Drakan to be a fighter craft, the Minotaur has a high hull rating allowing it to use its taser special in combat for longer, increasing arc saturation to enemies in an effort to drop their shields. Singular they are not much of a threat, but in groups can be deadly.
Availability: Family Drakan
Tier: 1
Shield: 100 ZWs
Hull: 600 GPa
Power: 6.2 ZWs
Speed: 0.20 LY/m
FTL Range: 10 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 50.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 155 m
Width: 142 m
Decks: 3
Cost: 85,000 credits
Skill Requirement: Attack Craft 12.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Marksman
All weapons equipped have a higher chance of critical hit.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Helical Spin: Nullifies cannon attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Skim: Modifies the following statistics instantly for [SELF]: Shields: +10 ZWs.
[SPECIAL] Taser: Increase arc saturation and deals shock damage to a random target.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Minotaur
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