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Pharaoh

Effectively the capital ship of Family Robar, the Pharaoh features a high shield and hull rating together with a decent power output. Designed to fight along Scavenger class ships, any time such a ship is destroyed, the Pharaoh can salvage and repair itself from the wreckages.

Availability: Family Robar

Tier: 6

Shield: 2,000 ZWs

Hull: 2,000 GPa

Power: 17.7 ZWs

Speed: 0.20 LY/m

FTL Range: 30 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 110.0 LYs

Hold: 200 Mgs

Customisable Rooms: 2

Bays: 6

Can Land: No

Ship Docking: No

Length: 1,325 m

Width: 405 m

Decks: 12

Cost: 905,000 credits

Skill Requirement: Operations Craft 5.

Crew Requirement: 1

Guild Requirement: None.

Passive Perk: Operations
The operations perk provide buffs to all combat statistics of other faction ships and allows faction ships to enter combat with overcharged shields.

Operations Role

Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.

Starter Cards

[REACTIVE] Swarm of Locusts: Nullifies broadside attacks of any damage type targeted at [SELF] 3 times for 1 turn.

[DEFENCE] Defend the Pharaoh: Modifies the following statistics instantly for [FRIENDLY TEAM]: Incoming Damage: +50%. Outgoing Damage: +50%. Critical Chance: +5%.

[SPECIAL] Sacrifice: For each scavenger class ship destroyed in one turn, you gain 100 hull and 100 shield.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Pharaoh

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