Effectively the capital ship of Family Robar, the Pharaoh features a high shield and hull rating together with a decent power output. Designed to fight along Scavenger class ships, any time such a ship is destroyed, the Pharaoh can salvage and repair itself from the wreckages.
Availability: Family Robar
Tier: 6
Shield: 2,000 ZWs
Hull: 2,000 GPa
Power: 17.7 ZWs
Speed: 0.20 LY/m
FTL Range: 30 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 110.0 LYs
Hold: 200 Mgs
Customisable Rooms: 2
Bays: 6
Can Land: No
Ship Docking: No
Length: 1,325 m
Width: 405 m
Decks: 12
Cost: 905,000 credits
Skill Requirement: Operations Craft 5.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Operations
The operations perk provide buffs to all combat statistics of other faction ships and allows faction ships to enter combat with overcharged shields.
Operations Role
Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.
Starter Cards
[REACTIVE] Swarm of Locusts: Nullifies broadside attacks of any damage type targeted at [SELF] 3 times for 1 turn.
[DEFENCE] Defend the Pharaoh: Modifies the following statistics instantly for [FRIENDLY TEAM]: Incoming Damage: +50%. Outgoing Damage: +50%. Critical Chance: +5%.
[SPECIAL] Sacrifice: For each scavenger class ship destroyed in one turn, you gain 100 hull and 100 shield.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Pharaoh
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