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Named because of its construction, the Ragtag is an Outlanders ship built from the remains of other factions capital ships. It is a large operations role ship with a decent hull strength of 900 GPa and available power of 18.9 ZWs. It has poor statistics for its size, but Outlanders are not famed for their ship construction aptitude. Like all Outlanders ships it features integral repair droids so it is able to repair itself without having to ever stop.

Availability: Outlanders

Tier: 1

Shield: 200 ZWs

Hull: 900 GPa

Power: 18.9 ZWs

Speed: 0.05 LY/m

FTL Range: 20 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 800.0 LYs

Hold: 4,000 Mgs

Customisable Rooms: 3

Bays: 2

Can Land: No

Ship Docking: No

Length: 1,952 m

Width: 552 m

Decks: 18

Cost: 95,550 credits

Skill Requirement: Operations Craft 3.

Crew Requirement: 4

Guild Requirement: None.

Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.

Operations Role

Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.

Starter Cards

[REACTIVE] Makeshift Flak: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 3 turns.

[DEFENCE] Repair Bots: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[SPECIAL] Operational Overlook: All friendly missiles in one turn have no chance of missing.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Ragtag


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