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Super Tanker

The Super Tanker is a modular ship allowing the captain to tailor the hold space they require at any Shipwright. Starting with two large hold modules, the Super Tanker starts with a reasonable 8,000 Mg hold. Each level the Super Tanker is increased by, at the Shipwright, the tanker gains an additional 8,000 Mgs worth of hold space, up to a maximum space of 40,000 Mgs. Each increase to hold space increases the charge time needed to move the large vessel - so captains can choose a lower hold value over a quick charge rate or vice-versa.

Availability: Civilian Guild.

Shield: 400 ZWs

Hull: 1,000 GPa

Ports: 2

Auxiliary Weapons: 0

Speed: 50Mm/h

FTL Range: 300 LYs

FTL Charge Time: 5 minutes

Hold: 8,000 Mgs

Crew Quarters: 0

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Cost: 400,000 credits

Skill Requirement: Logistics Commander 0.001 or above

Perk: Modular Hold
Ships with the modular hold perk can extend their hold capacity at the Shipwright structure.