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Talisman Mk IV

The Talisman is a heavily armoured attack craft with redundant systems allowing it to retreat even if its light drive is destroyed. It has a decent power output, hold size and jump range making it a good all-rounder.

Availability:

Tier: 5

Shield: 500 ZWs

Hull: 2,600 GPa

Power: 9.0 ZWs

Speed: 0.20 LY/m

FTL Range: 30 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 200.0 LYs

Hold: 400 Mgs

Customisable Rooms: 2

Bays: 0

Can Land: No

Ship Docking: No

Length: 688 m

Width: 402 m

Decks: 7

Cost: 275,000 credits

Skill Requirement: Attack Craft 76.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Escape System
Allows the ship to escape from combat regardless of its light drive status.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Talisman Mk IV

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