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Tanker

Almost entirely comprised of hold space, the Tanker is the ultimate workhorse able to deliver a high amount of commodities. Engineered for hauling, the ship has minimal defences, dreadful manoeuvrability and little shielding, but nonetheless is the keystone to any logistics operation due to its size and surprisingly good charge rate.

Availability: Civilian Guild

Tier: 4

Shield: 200 ZWs

Hull: 800 GPa

Power: 5.5 ZWs

Speed: 0.10 LY/m

FTL Range: 10 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 200.0 LYs

Hold: 10,000 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 1,395 m

Width: 395 m

Decks: 18

Cost: 200,000 credits

Skill Requirement: Logistics Craft 10.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: None

Logistics Role

Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.

Starter Cards

[REACTIVE] Decoy: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.

[DEFENCE] Modified Scanner: Modifies the following statistics instantly for [SELF]: Outgoing Damage: +5%. Critical Chance: +5%.

[SPECIAL] Commodity Scatter: Prevent all torpedo attacks against you.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Tanker Enhanced Tanker Super Tanker Super Tanker G2

Compare

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