Almost entirely comprised of hold space, the Tanker is the ultimate workhorse able to deliver a high amount of commodities. Engineered for hauling, the ship has minimal defences, dreadful manoeuvrability and little shielding, but nonetheless is the keystone to any logistics operation due to its size and surprisingly good charge rate.
Availability: Civilian Guild
Tier: 4
Shield: 200 ZWs
Hull: 800 GPa
Power: 5.5 ZWs
Speed: 0.10 LY/m
FTL Range: 10 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 200.0 LYs
Hold: 10,000 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 1,395 m
Width: 395 m
Decks: 18
Cost: 200,000 credits
Skill Requirement: Logistics Craft 10.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: None
Logistics Role
Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.
Starter Cards
[REACTIVE] Decoy: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.
[DEFENCE] Modified Scanner: Modifies the following statistics instantly for [SELF]: Outgoing Damage: +5%. Critical Chance: +5%.
[SPECIAL] Commodity Scatter: Prevent all torpedo attacks against you.
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