Like all ships used by the Jingoist, the Valor is a medium-sized vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The carved shape of the Valor is L-shaped with the engines mounted on the rear projected part of the hull and the widest part of the ship being its front.
The purpose of the Valour is to be a hardy operations vessel that can deliver Guardians into combat.
Shield: 0 ZWs
Hull: 2,000 GPa
Power: 0.8 ZWs
Speed: 0.30 LY/m
FTL Range: 6 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 150.0 LYs
Hold: 20 Mgs
Customisable Rooms: 0
Can Land: Yes
Ship Docking: No
Length: 450 m
Width: 425 m
Cost: 515,000 credits
Skill Requirement: Jingoist Proficiency 20.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Operations
The operations perk provide buffs to all combat statistics of other faction ships and allows faction ships to enter combat with overcharged shields.
Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[ATTACK] Support Turret: Deals: S: 20, H: 20.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Valour
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