The most basic ship available, the Shuttle is designed for short-term use, mainly ferrying passengers to nearby systems. However, it's often found used for purposes well outside of its role but having only 1.2 ZWs of power and a limited hold makes it difficult to use for anything other than light transport. With built-in safety features, escaping trouble if needed, the Shuttle is ideal for new captains. The Shuttle can also serve a useful role when used as auxiliary craft docked to a mothership, allowing captains that have vessels that are too large to land to ability to switch.
Availability: Civilian Guild
Tier: 1
Shield: 100 ZWs
Hull: 100 GPa
Power: 1.2 ZWs
Speed: 0.20 LY/m
FTL Range: 2 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 40.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 83 m
Width: 43 m
Decks: 3
Cost: 500 credits
Skill Requirement: No Skill Requirement.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Escape System
Allows the ship to escape from combat regardless of its light drive status.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Sudden Elevation: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Desperation Manoeuvre: Modifies the following statistics instantly for [SELF]: Speed: +1%.
[SPECIAL] Ground Retreat: Allows the ship to retreat to the surface of a planet.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Shuttle Enhanced Shuttle Orca
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