A Carrier corrupted by Rogue AI.
Availability: Rogue AI
Tier: 4
Shield: 2,000 ZWs
Hull: 1,000 GPa
Power: 36.6 ZWs
Speed: 0.25 LY/m
FTL Range: 40 LYs
FTL Charge Time: 10 minutes
Maximum Fuel: 1,100.0 LYs
Hold: 50 Mgs
Customisable Rooms: 4
Bays: 6
Can Land: No
Ship Docking: No
Length: 611 m
Width: 467 m
Decks: 14
Cost: 1,500,000 credits
Skill Requirement: Transport Craft 50.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Cyber-Warfare
Allows the ship to play the cyber-warfare card in combat, disabling an enemy ship for one turn.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Shield Snap: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.
[DEFENCE] Quick Charge: Modifies the following statistics instantly for [SELF]: Shields: +10 ZWs.
[SPECIAL] Launch Drone: Launches an Orb Drone into combat.
[SPECIAL] Barrel Roll: Guard a friendly ship against one attack in one turn.
[SPECIAL] Cyber-warfare: Disable a random enemy ship for one turn.
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