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Enhanced Predator

As an updated version of the Predator, the Enhanced Predator has newer engines giving it a charge rate of 10 minutes and a FTL jump range of 20 lightyears. It also has improved shields at a high 10,000 ZWs rating. This new equipment comes at the cost of hold space however, which is reduce to 500 Mgs.

Availability: Family Na'laar

Tier: 5

Shield: 10,000 ZWs

Hull: 5,000 GPa

Power: 31.5 ZWs

Speed: 0.10 LY/m

FTL Range: 20 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 700.0 LYs

Hold: 500 Mgs

Customisable Rooms: 5

Bays: 0

Can Land: No

Ship Docking: No

Length: 1,615 m

Width: 387 m

Decks: 18

Cost: 5,000,000 credits

Skill Requirement: Attack Craft 96.

Crew Requirement: 2

Guild Requirement: None.

Passive Perk: None

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Rotary Countermeasures: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.

[DEFENCE] Apex Predator Stance: Modifies the following statistics instantly for [SELF]: Incoming Damage: +60%. Outgoing Damage: +60%. Critical Chance: +30%.

[SPECIAL] Pride: Outgoing damage increases by 10% for each other friendly ship in the battle to a maximum of 150%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Enhanced Predator

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