As an updated version of the Predator, the Enhanced Predator has newer engines giving it a charge rate of 10 minutes and a FTL jump range of 20 lightyears. It also has improved shields at a high 10,000 ZWs rating. This new equipment comes at the cost of hold space however, which is reduce to 500 Mgs.
Availability: Family Na'laar
Tier: 5
Shield: 10,000 ZWs
Hull: 5,000 GPa
Power: 31.5 ZWs
Speed: 0.10 LY/m
FTL Range: 20 LYs
FTL Charge Time: 10 minutes
Maximum Fuel: 700.0 LYs
Hold: 500 Mgs
Customisable Rooms: 5
Bays: 0
Can Land: No
Ship Docking: No
Length: 1,615 m
Width: 387 m
Decks: 18
Cost: 5,000,000 credits
Skill Requirement: Attack Craft 96.
Crew Requirement: 2
Guild Requirement: None.
Passive Perk: None
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Rotary Countermeasures: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.
[DEFENCE] Apex Predator Stance: Modifies the following statistics instantly for [SELF]: Incoming Damage: +60%. Outgoing Damage: +60%. Critical Chance: +30%.
[SPECIAL] Pride: Outgoing damage increases by 10% for each other friendly ship in the battle to a maximum of 150%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Enhanced Predator
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