The Interdictor is a light recon ship designed by the Transitional Government. It was created with the aim of going into hostile territory to scout out and attack logistical targets or critical soft points. It can do this thanks to its high speed and passive sensors that allow additional damage to mining, support, and transport role ships by 50%. With a minimal hold and no space for rooms or quarters this ship is not suitable for inexperienced captains.
Availability: TransGov
Tier: 1
Shield: 100 ZWs
Hull: 100 GPa
Power: 3.5 ZWs
Speed: 0.35 LY/m
FTL Range: 3 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 150.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 112 m
Width: 68 m
Decks: 3
Cost: 18,000 credits
Skill Requirement: Recon Craft 2.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Interdictor
Combat damage to mining, support and transport role ships is increased by 50%.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Slippery: Nullifies any attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Infiltrated Target: Modifies the following statistics instantly for [ENEMY]: Incoming Damage: +5%.
[SPECIAL] Computer Virus: Damage the internal systems of a random unshielded opposing ship by 5.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Interdictor
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