Like all ships used by the Jingoist, the Intrepid is a medium-sized vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The carved shape of the Guardian is T-shaped with the engines mounted on the descending part of the hull.
The main purpose of the Intrepid is to deliver troops to frontline locations or to seize control of other worlds. It can excel at this task due to its exceptional 0.8 LYs/m speed and dozens of biostatic chambers.
Availability: Jingoist
Tier: 1
Shield: 0 ZWs
Hull: 1,000 GPa
Power: 0.8 ZWs
Speed: 0.80 LY/m
FTL Range: 20 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 250.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 485 m
Width: 142 m
Decks: 8
Cost: 3,255,000 credits
Skill Requirement: Jingoist Proficiency 10.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Mass Biostasis
The ship features mass biostasis allowing for colonists to be placed in stasis for long journeys and awoken in a new colony.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[ATTACK] Support Turret: Deals: S: 20, H: 20.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
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