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The Juggernaut is a heavily armoured vessel designed by The Descendants, it's hull strength is comparable to the Capital ship and Battleship, a marvel of engineering given its size. It's one of the largest ships that can land and with 12 ZWs of power it can deal good damage in a battle if so fitted. It's clever tech doesn't stop there, however, as the Juggernaught also features an integral cloak, allowing this tank of a ship to appear where needed to soak up damage.

Availability: Descendants

Tier: 3

Shield: 500 ZWs

Hull: 4,000 GPa

Power: 12.0 ZWs

Speed: 0.10 LY/m

FTL Range: 15 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 120.0 LYs

Hold: 200 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 589 m

Width: 421 m

Decks: 4

Cost: 1,250,000 credits

Skill Requirement: Defence Craft 35.

Crew Requirement: 2

Guild Requirement: None.

Passive Perk: Integral Cloak
Allows the ship to cloak without needing a cloaking module for 30 days (activate in the abilities window).

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

[REACTIVE] Reactive Armour: Nullifies cannon attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Patchwork: Modifies the following statistics instantly for [SELF]: Hull: +10 GPa.

[SPECIAL] Cloak: Cloak becoming untargetable by all targets.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Juggernaut Enhanced Juggernaut Legendary Juggernaut


You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.