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Unique to Exploration Commanders, the Pathfinder is a unique ship designed for unlimited deep space exploration. Featuring a large forward saucer section, the ship contains its own biome housing a small forest the captain can utilise to grow supplies as well as plant and grow other plantlife found during exploration. Another unique ability of the Pathfinder is quantum sensors that can feed navigational data directly to the faster-than-light engine, allowing the captain to change the wormhole they exit during wormhole travel, effectively using the wormholes as a network. With such a specialised role it's not surprising the ship isn't geared for combat, it's low armour and shielding making it an easy target even for small ships.

Availability: Civilian Guild.

Shield: 300 ZWs

Hull: 200 GPa

Ports: 6

Auxiliary Weapons: 0

Speed: 300Mm/h

FTL Range: 500 LYs

FTL Charge Time: 1 minutes

Hold: 200 Mgs

Crew Quarters: 2

Customisable Rooms: 2

Bays: 0

Can Land: Yes

Ship Docking: No

Cost: 200,000 credits

Skill Requirement: Exploration Commander 0.001 or above

Perk: Pathfinder
Ships with the Pathfinder perk have specialist abilities in relation to exploring, including being able to change the exit wormhole during wormhole travel and extended integral hydroponics systems.