A unique recon role ship, the Pathfinder is designed to travel into deep space and locate wormholes. With a bespoke quantum sensor array, the Pathfinder can detect wormholes from up to 100 LYs away. To aid in this long-term exploration the Pathfinder also features a front saucer section split into eight compartments allowing the captain to grow botanics of their choosing. This helps by suppling food and medical supplies if needed.
Availability: Civilian Guild
Tier: 4
Shield: 300 ZWs
Hull: 200 GPa
Power: 5.0 ZWs
Speed: 0.30 LY/m
FTL Range: 50 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 460.0 LYs
Hold: 200 Mgs
Customisable Rooms: 2
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 210 m
Width: 87 m
Decks: 4
Cost: 200,000 credits
Skill Requirement: Recon Craft 30.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Pathfinder
Ships with the Pathfinder perk can see undiscovered wormholes from up to 100 LYs away.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Hole in One: Nullifies broadside attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Light Drive Repair: Modifies the following statistics instantly for [SELF]: Light Drive: +10%.
[SPECIAL] Quantum Pull: Deal 50 ZWs of shield damage to opposing ships with current a shield strength of 1,000 ZWs or above.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Pathfinder
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