Unique to TransGov, the Raven is a highly specialised stealth vessel packed full of equipment. With a hull lined with holographic emitters and advanced obscurification equipment, the Raven can create the illusion it is a different ship entirely, completely fooling sensors. This same equipment can also create blind spots for sensors allowing the ship to enter systems undetected. The Raven also has a host of integral equipment which includes a hacking module, repair droids and equipment for performing a cloak revealing scan. All of this equipment comes at a cost however, the Raven features little in the way of armour or shielding, so if discovered, can be dispatched easily.
Availability: TransGov
Tier: 3
Shield: 400 ZWs
Hull: 200 GPa
Power: 2.6 ZWs
Speed: 0.30 LY/m
FTL Range: 30 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 160.0 LYs
Hold: 100 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 155 m
Width: 101 m
Decks: 3
Cost: 695,000 credits
Skill Requirement: Recon Craft 40.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: SpecOps
Ships with this perk are permanently disguised as another ship, can enter systems unnoticed and feature a wealth of in-built equipment.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Sensor Fool: Nullifies any attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Slow Burn: Modifies the following statistics instantly for [SELF]: Speed: +1%.
[SPECIAL] Ghosts: Fool sensors by creating a fake duplicate of yourself to avoid attacks.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Raven
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