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Scavenger

A small attack craft designed by Family Robar, the Scavenger is quick with a reasonable defence at its disposal. Its most frightening ability is that it can Kamikaze in combat, making a squadron of them fearsome.

Availability: Family Robar

Tier: 1

Shield: 400 ZWs

Hull: 500 GPa

Power: 4.1 ZWs

Speed: 0.30 LY/m

FTL Range: 10 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 90.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 88 m

Width: 20 m

Decks: 1

Cost: 55,000 credits

Skill Requirement: Attack Craft 22.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: None

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Deflect: Nullifies missile attacks of any damage type targeted at [FRIENDLY] 5 times for 1 turn.

[DEFENCE] Blind Faith: Modifies the following statistics instantly for [SELF]: Speed: +50%. Incoming Damage: +100%. Outgoing Damage: +75%. Critical Chance: +15%.

[SPECIAL] Kamikaze: Fly into the strongest opposing ship destroying yourself, but dealing 250 GPa damage.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Scavenger

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