A small attack craft designed by Family Robar, the Scavenger is quick with a reasonable defence at its disposal. Its most frightening ability is that it can Kamikaze in combat, making a squadron of them fearsome.
Availability: Family Robar
Tier: 1
Shield: 400 ZWs
Hull: 500 GPa
Power: 4.1 ZWs
Speed: 0.30 LY/m
FTL Range: 10 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 90.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 88 m
Width: 20 m
Decks: 1
Cost: 55,000 credits
Skill Requirement: Attack Craft 22.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: None
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Deflect: Nullifies missile attacks of any damage type targeted at [FRIENDLY] 5 times for 1 turn.
[DEFENCE] Blind Faith: Modifies the following statistics instantly for [SELF]: Speed: +50%. Incoming Damage: +100%. Outgoing Damage: +75%. Critical Chance: +15%.
[SPECIAL] Kamikaze: Fly into the strongest opposing ship destroying yourself, but dealing 250 GPa damage.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Scavenger
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