Scouts are on of the fastest ship class available making them perfect for reconnaissance. With a sublight speed that is twice that of the Shuttle, the Scout is a good next step for captains ready to explore the frontier. Thanks to this high sublight speeds and extreme manoeuvrability in combat, it is superior at evasion rather than offence. It's common for the vessel to bit fitted with equipment rather than weapons. Additionally, due to inbuilt specialist sensors, it is able to detect cloaked vessels, allowing the captain to provide valuable intel to their faction.
Availability: TransGov
Tier: 1
Shield: 100 ZWs
Hull: 100 GPa
Power: 2.1 ZWs
Speed: 0.40 LY/m
FTL Range: 2 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 100.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 135 m
Width: 113 m
Decks: 3
Cost: 12,000 credits
Skill Requirement: No Skill Requirement.
Crew Requirement: 0
Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Hard Bank: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.
[DEFENCE] Engines Full: Modifies the following statistics instantly for [SELF]: Speed: +20%.
[SPECIAL] Decloak: Decloak a random opposing ship.
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