The Talisman is a heavily armoured attack craft with redundant systems allowing it to retreat even if its light drive is destroyed. It has a decent power output, hold size and jump range making it a good all-rounder.
Availability: Horizon Heavy Industries
Shield: 500 ZWs
Hull: 2,000 GPa
Power: 8.2 ZWs
Speed: 0.20 LY/m
FTL Range: 30 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 180.0 LYs
Hold: 400 Mgs
Customisable Rooms: 1
Can Land: No
Ship Docking: No
Length: 688 m
Width: 402 m
Cost: 235,000 credits
Skill Requirement: Attack Craft 70.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Escape System
Allows the ship to escape from combat regardless of its light drive status.
Attack role ships start combat with a 125% outgoing damage modifier.
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Talisman Mk I
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