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The Viper is a fast moving attack craft able to travel at 0.35 LYs/m and with enough available power at 4.0 ZWs to customise the ship adequately further. It has a reasonable 200 ZWs shield grid and 200 GPa rating hull which is good for its size. The Viper has little in the way of hold capacity or jump range and is intended as a system defender.

Availability: Star Rats, Family Samsan, Horizon Heavy Industries, Scelus, Demarchists, Cromwell's Protectorate

Tier: 1

Shield: 200 ZWs

Hull: 200 GPa

Power: 4.0 ZWs

Speed: 0.35 LY/m

FTL Range: 2 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 120.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 152 m

Width: 95 m

Decks: 3

Cost: 30,000 credits

Skill Requirement: Attack Craft 3.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Damage Dealer
Increases the damage of all ports added to the ship by 25%.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Sideroll: Nullifies any attacks of any damage type targeted at [SELF] 3 times for 1 turn.

[DEFENCE] Overboost: Modifies the following statistics instantly for [SELF]: Speed: +100%.

[SPECIAL] Viper Extinguish: Reset the speed of all enemy ships.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Viper


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