A legacy ship once used by Descendant Family Samsan as a surface Shuttle. The Mistral is a collectors addition as it is one of the last ships to use Plastek windows in its construction and introduces the avian design principles.
Availability: Carbon
Tier: 1
Shield: 10 ZWs
Hull: 20 GPa
Power: 0.5 ZWs
Speed: 0.02 LY/m
FTL Range: 1 LYs
FTL Charge Time: 120 minutes
Maximum Fuel: 30.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 22 m
Width: 45 m
Decks: 1
Cost: 1,500 credits
Skill Requirement: No Skill Requirement.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Escape System
Allows the ship to escape from combat regardless of its light drive status.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Sudden Elevation: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[REACTIVE] Hard Bank: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.
[SPECIAL] Ground Retreat: Allows the ship to retreat to the surface of a planet.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Mistral Zephyr
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