As a specialist attack role ship for taking down structure, the Artillery Boat features integral artillery as well as increasing the effectiveness of any artillery fitted. For a ship its size it has plenty of power for energising artillery and has a reasonable sublight speed.
Availability: TransGov
Tier: 2
Shield: 400 ZWs
Hull: 400 GPa
Power: 18.6 ZWs
Speed: 0.20 LY/m
FTL Range: 10 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 90.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 202 m
Width: 148 m
Decks: 4
Cost: 750,000 credits
Skill Requirement: Attack Craft 15.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Artillery Master
All artillery equipped deal 25% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Shell Flak: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.
[DEFENCE] Barrage Position: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%. Outgoing Damage: +10%. Critical Chance: +1%.
[SPECIAL] Artillery Barrage: Instantly reloads all artillery equipped.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Artillery Boat Enhanced Artillery Boat
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