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A new addition to the battlefield, the Battleship is an obscenely powerful ship created solely for the destruction of Capital class ships. Specialising in broadside combat the Battleship has 30.2 ZWs of power, that allow it to fit extremely powerful weapons. It has shielding fives times greater than the Capital which can also release a charged arc pulse in combat. With armour matching the Capital class ship and the same hold configuration coupled with 8 bays, the Battleship is the ultimate fleet companion.

Availability: Descendants

Tier: 6

Shield: 5,000 ZWs

Hull: 5,000 GPa

Power: 30.2 ZWs

Speed: 0.01 LY/m

FTL Range: 25 LYs

FTL Charge Time: 60 minutes

Maximum Fuel: 300.0 LYs

Hold: 1,000 Mgs

Customisable Rooms: 2

Bays: 8

Can Land: No

Ship Docking: No

Length: 1,666 m

Width: 387 m

Decks: 31

Cost: 10,000,000 credits

Skill Requirement: Attack Craft 90.

Crew Requirement: 8

Guild Requirement: None.

Passive Perk: Shock Immunity
Has a passive immunity to shock damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Envelop Countermeasures: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.

[DEFENCE] Fullstop: Modifies the following statistics instantly for [SELF]: Speed: -95%. Critical Chance: +10%.

[SPECIAL] Arc Pulse: Deals arc saturation to all opposing ships with online shields.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Battleship Enhanced Battleship


You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.