Like all ships used by the Jingoist, the Conqueror is a very large vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The ship is cylindrical in shape featuring multiple forward facing torpedo tubes and is designed purely to takedown other larger ships. It is the most heavily armoured ship of the Jingoist with an extraordinary hull rating of 50,000 GPa.
Availability: Jingoist
Tier: 1
Shield: 0 ZWs
Hull: 10,000 GPa
Power: 1.8 ZWs
Speed: 0.08 LY/m
FTL Range: 15 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 200.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 1,750 m
Width: 186 m
Decks: 12
Cost: 8,502,500 credits
Skill Requirement: Jingoist Proficiency 100.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Torpedo Expert
All torpedos equipped deal 50% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[ATTACK] Support Turret: Deals: S: 20, H: 20.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
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