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Cruiser G2

As a support vessel, the Cruiser is best suited as part of a fleet where it can systematically disable opponents. The generation two Cruiser is no different but features improvements to defences, higher power availability and extend FTL capability.

Availability: TransGov

Tier: 3

Shield: 500 ZWs

Hull: 600 GPa

Power: 15.8 ZWs

Speed: 0.20 LY/m

FTL Range: 20 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 1,000.0 LYs

Hold: 300 Mgs

Customisable Rooms: 3

Bays: 2

Can Land: No

Ship Docking: No

Length: 521 m

Width: 114 m

Decks: 12

Cost: 190,000 credits

Skill Requirement: Support Craft 15.

Crew Requirement: 1

Guild Requirement: Intelligence Order.

Passive Perk: Cyber-Warfare
Allows the ship to play the cyber-warfare card in combat, disabling an enemy ship for one turn.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

[REACTIVE] Guard: Nullifies any attacks of any damage type targeted at [FRIENDLY] 10 times for 1 turn.

[DEFENCE] Reroute Internals: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.

[SPECIAL] Cyber-warfare: Disable a random enemy ship for one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Cruiser G2


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