As a support vessel, the Cruiser is best suited as part of a fleet where it can systematically disable opponents. The generation two Cruiser is no different but features improvements to defences, higher power availability and extend FTL capability.
Shield: 500 ZWs
Hull: 600 GPa
Power: 15.8 ZWs
Speed: 0.20 LY/m
FTL Range: 20 LYs
FTL Charge Time: 10 minutes
Maximum Fuel: 1,000.0 LYs
Hold: 300 Mgs
Customisable Rooms: 3
Can Land: No
Ship Docking: No
Length: 521 m
Width: 114 m
Cost: 190,000 credits
Skill Requirement: Support Craft 15.
Crew Requirement: 1
Guild Requirement: Intelligence Order.
Passive Perk: Cyber-Warfare
Allows the ship to play the cyber-warfare card in combat, disabling an enemy ship for one turn.
Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.
[REACTIVE] Guard: Nullifies any attacks of any damage type targeted at [FRIENDLY] 10 times for 1 turn.
[DEFENCE] Reroute Internals: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.
[SPECIAL] Cyber-warfare: Disable a random enemy ship for one turn.
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