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Dreadnought

Essentially an upgrade to the Destroyer, the Dreadnought has an additional outer armour layer making it immune to both arc and biogenic saturation, adding further to its survivability in combat. It also houses improved engines, sacrificing hold space and bays to achieve this. With 31 ZWs of power, heavy shields and dense armour, the Dreadnought is a ship to be feared. The Dreadnought features cards allowing it to nullify missile attacks from smaller ships that can annoying pests as well as engage siege mode, increasing artillery damage.

Availability: Descendants

Tier: 5

Shield: 1,000 ZWs

Hull: 2,000 GPa

Power: 31.0 ZWs

Speed: 0.15 LY/m

FTL Range: 15 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 600.0 LYs

Hold: 200 Mgs

Customisable Rooms: 2

Bays: 4

Can Land: No

Ship Docking: No

Length: 1,005 m

Width: 306 m

Decks: 24

Cost: 2,500,000 credits

Skill Requirement: Attack Craft 75.

Crew Requirement: 4

Guild Requirement: None.

Passive Perk: Arc and Bio Immunity
Has a passive immunity to arc and biogenic damage stacking.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Artillery Flak: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.

[DEFENCE] Line Breaker: Modifies the following statistics instantly for [SELF]: Speed: +10%. Incoming Damage: +10%. Outgoing Damage: +10%. Critical Chance: +10%.

[SPECIAL] Siege Mode: Damage by artillery weapons is increased by 100% in one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Dreadnought Enhanced Dreadnought

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