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Designed to escort friendlies, the Escort has surprisingly good shields and hull for a ship of its size. With a focus on power output, hold space is minimal. The Escort provides a staggering 8.6 ZWs of power for weapons and equipment. The Escort's party piece, however, is external energy transfer nodes that allow the ship to recharge shields of friendlies in the midst of battle. This is a ship that lives up to its name, and captains can rest a little easier when this vessel is in their proximity.

Availability: Civilian Guild

Tier: 1

Shield: 400 ZWs

Hull: 300 GPa

Power: 8.6 ZWs

Speed: 0.30 LY/m

FTL Range: 5 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 220.0 LYs

Hold: 10 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 198 m

Width: 118 m

Decks: 4

Cost: 85,000 credits

Skill Requirement: No Skill Requirement.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Integral Energy Transfer
Integral energy transfer that provides a card for restoration of friendly shields in battle.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

[REACTIVE] Evasive Manoeuvres: Nullifies turret attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Reroute Power: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.

[DEFENCE] Trivial Support: Modifies the following statistics instantly for [FRIENDLY]: Shields: +5 ZWs.

[SPECIAL] Critical Relay: Buff all friendly critical chance by 0.1.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Escort


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